//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: Ultimax100Mk3
// Model Creator: 
// Created on: 12.03.2022 - 21:24:16
// Last changed on: 12.03.2022 - 21:24:16

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelU100MK5 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelU100MK5() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[267];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 401, 9, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 369, 17, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 265, 33, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 257, 41, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 441, 41, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 369, 41, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 281, 49, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 401, 57, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 425, 57, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 329, 57, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 265, 65, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 281, 65, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 313, 73, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 409, 65, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 465, 89, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 281, 97, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 401, 73, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 0
        gunModel[96] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // Box 0
        gunModel[97] = new ModelRendererTurbo(this, 401, 97, textureX, textureY); // Box 0
        gunModel[98] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Box 0
        gunModel[99] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 0
        gunModel[100] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Box 0
        gunModel[101] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Box 0
        gunModel[102] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Box 0
        gunModel[103] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Box 0
        gunModel[104] = new ModelRendererTurbo(this, 265, 81, textureX, textureY); // Box 0
        gunModel[105] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // Box 0
        gunModel[106] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Box 0
        gunModel[107] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Box 0
        gunModel[108] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Box 0
        gunModel[109] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Box 0
        gunModel[110] = new ModelRendererTurbo(this, 337, 105, textureX, textureY); // Box 0
        gunModel[111] = new ModelRendererTurbo(this, 33, 113, textureX, textureY); // Box 0
        gunModel[112] = new ModelRendererTurbo(this, 57, 113, textureX, textureY); // Box 0
        gunModel[113] = new ModelRendererTurbo(this, 81, 113, textureX, textureY); // Box 0
        gunModel[114] = new ModelRendererTurbo(this, 105, 113, textureX, textureY); // Box 0
        gunModel[115] = new ModelRendererTurbo(this, 289, 113, textureX, textureY); // Box 0
        gunModel[116] = new ModelRendererTurbo(this, 337, 113, textureX, textureY); // Box 0
        gunModel[117] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Box 0
        gunModel[118] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Box 0
        gunModel[119] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Box 0
        gunModel[120] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 321, 121, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 353, 121, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 217, 129, textureX, textureY); // Box 0
        gunModel[129] = new ModelRendererTurbo(this, 313, 129, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 217, 153, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Box 0
        gunModel[135] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 0
        gunModel[136] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Box 0
        gunModel[137] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Box 0
        gunModel[138] = new ModelRendererTurbo(this, 369, 89, textureX, textureY); // Box 0
        gunModel[139] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // Box 0
        gunModel[140] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 0
        gunModel[141] = new ModelRendererTurbo(this, 329, 97, textureX, textureY); // Box 0
        gunModel[142] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Box 0
        gunModel[143] = new ModelRendererTurbo(this, 201, 105, textureX, textureY); // Box 0
        gunModel[144] = new ModelRendererTurbo(this, 257, 105, textureX, textureY); // Box 0
        gunModel[145] = new ModelRendererTurbo(this, 305, 105, textureX, textureY); // Box 0
        gunModel[146] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 0
        gunModel[147] = new ModelRendererTurbo(this, 361, 105, textureX, textureY); // Box 0
        gunModel[148] = new ModelRendererTurbo(this, 409, 105, textureX, textureY); // Box 0
        gunModel[149] = new ModelRendererTurbo(this, 433, 105, textureX, textureY); // Box 0
        gunModel[150] = new ModelRendererTurbo(this, 441, 105, textureX, textureY); // Box 0
        gunModel[151] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // Box 0
        gunModel[152] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Box 0
        gunModel[153] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Box 0
        gunModel[154] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Box 0
        gunModel[155] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // Box 0
        gunModel[156] = new ModelRendererTurbo(this, 361, 113, textureX, textureY); // Box 0
        gunModel[157] = new ModelRendererTurbo(this, 505, 113, textureX, textureY); // Box 0
        gunModel[158] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Box 0
        gunModel[159] = new ModelRendererTurbo(this, 361, 129, textureX, textureY); // Box 69
        gunModel[160] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Box 72
        gunModel[161] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Box 73
        gunModel[162] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Box 74
        gunModel[163] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Box 75
        gunModel[164] = new ModelRendererTurbo(this, 385, 129, textureX, textureY); // Box 78
        gunModel[165] = new ModelRendererTurbo(this, 329, 153, textureX, textureY); // Box 79
        gunModel[166] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Box 82
        gunModel[167] = new ModelRendererTurbo(this, 377, 153, textureX, textureY); // Box 83
        gunModel[168] = new ModelRendererTurbo(this, 425, 153, textureX, textureY); // Box 85
        gunModel[169] = new ModelRendererTurbo(this, 497, 153, textureX, textureY); // Box 105
        gunModel[170] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Box 112
        gunModel[171] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 113
        gunModel[172] = new ModelRendererTurbo(this, 209, 137, textureX, textureY); // Box 114
        gunModel[173] = new ModelRendererTurbo(this, 25, 161, textureX, textureY); // Box 115
        gunModel[174] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // Box 116
        gunModel[175] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Box 130
        gunModel[176] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Box 131
        gunModel[177] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Box 238
        gunModel[178] = new ModelRendererTurbo(this, 49, 161, textureX, textureY); // Box 239
        gunModel[179] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 343
        gunModel[180] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Box 344
        gunModel[181] = new ModelRendererTurbo(this, 505, 129, textureX, textureY); // Box 346
        gunModel[182] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Box 369
        gunModel[183] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Box 370
        gunModel[184] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 371
        gunModel[185] = new ModelRendererTurbo(this, 65, 161, textureX, textureY); // Box 373
        gunModel[186] = new ModelRendererTurbo(this, 113, 161, textureX, textureY); // Box 374
        gunModel[187] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // Box 376
        gunModel[188] = new ModelRendererTurbo(this, 177, 161, textureX, textureY); // Box 377
        gunModel[189] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Box 409
        gunModel[190] = new ModelRendererTurbo(this, 201, 161, textureX, textureY); // Box 398
        gunModel[191] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Box 486
        gunModel[192] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Box 491
        gunModel[193] = new ModelRendererTurbo(this, 481, 89, textureX, textureY); // Box 488
        gunModel[194] = new ModelRendererTurbo(this, 417, 97, textureX, textureY); // Box 488
        gunModel[195] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Box 492
        gunModel[196] = new ModelRendererTurbo(this, 209, 161, textureX, textureY); // Box 489
        gunModel[197] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Box 490
        gunModel[198] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Box 536
        gunModel[199] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Box 533
        gunModel[200] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Box 643
        gunModel[201] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Box 644
        gunModel[202] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Box 645
        gunModel[203] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Box 646
        gunModel[204] = new ModelRendererTurbo(this, 73, 169, textureX, textureY); // Box 647
        gunModel[205] = new ModelRendererTurbo(this, 121, 169, textureX, textureY); // Import Import
        gunModel[206] = new ModelRendererTurbo(this, 217, 169, textureX, textureY); // Import Import
        gunModel[207] = new ModelRendererTurbo(this, 257, 169, textureX, textureY); // Import Import
        gunModel[208] = new ModelRendererTurbo(this, 289, 169, textureX, textureY); // Import Import
        gunModel[209] = new ModelRendererTurbo(this, 321, 169, textureX, textureY); // Import Import
        gunModel[210] = new ModelRendererTurbo(this, 353, 169, textureX, textureY); // Import Import
        gunModel[211] = new ModelRendererTurbo(this, 385, 169, textureX, textureY); // Import Import
        gunModel[212] = new ModelRendererTurbo(this, 473, 169, textureX, textureY); // Import Import
        gunModel[213] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import Import
        gunModel[214] = new ModelRendererTurbo(this, 25, 177, textureX, textureY); // Import Import
        gunModel[215] = new ModelRendererTurbo(this, 49, 177, textureX, textureY); // Import Import
        gunModel[216] = new ModelRendererTurbo(this, 137, 177, textureX, textureY); // Import Import
        gunModel[217] = new ModelRendererTurbo(this, 161, 177, textureX, textureY); // Import Import
        gunModel[218] = new ModelRendererTurbo(this, 185, 177, textureX, textureY); // Import Import
        gunModel[219] = new ModelRendererTurbo(this, 401, 177, textureX, textureY); // Import Import
        gunModel[220] = new ModelRendererTurbo(this, 425, 177, textureX, textureY); // Import Import
        gunModel[221] = new ModelRendererTurbo(this, 449, 177, textureX, textureY); // Import Import
        gunModel[222] = new ModelRendererTurbo(this, 489, 177, textureX, textureY); // Import Import
        gunModel[223] = new ModelRendererTurbo(this, 73, 185, textureX, textureY); // Import Import
        gunModel[224] = new ModelRendererTurbo(this, 249, 185, textureX, textureY); // Box 0
        gunModel[225] = new ModelRendererTurbo(this, 89, 193, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 289, 137, textureX, textureY); // Box 0
        gunModel[227] = new ModelRendererTurbo(this, 369, 137, textureX, textureY); // Box 0
        gunModel[228] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // Box 0
        gunModel[229] = new ModelRendererTurbo(this, 121, 185, textureX, textureY); // Box 0
        gunModel[230] = new ModelRendererTurbo(this, 345, 185, textureX, textureY); // Box 0
        gunModel[231] = new ModelRendererTurbo(this, 369, 185, textureX, textureY); // Box 0
        gunModel[232] = new ModelRendererTurbo(this, 465, 185, textureX, textureY); // Box 0
        gunModel[233] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Box 0
        gunModel[234] = new ModelRendererTurbo(this, 25, 193, textureX, textureY); // Box 0
        gunModel[235] = new ModelRendererTurbo(this, 49, 193, textureX, textureY); // Box 0
        gunModel[236] = new ModelRendererTurbo(this, 137, 169, textureX, textureY); // Box 112
        gunModel[237] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Box 112
        gunModel[238] = new ModelRendererTurbo(this, 185, 193, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 241, 193, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 297, 193, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 353, 193, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 377, 193, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 401, 193, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 441, 193, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 465, 193, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 489, 193, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 369, 57, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 497, 145, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 33, 201, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 65, 201, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 25, 201, textureX, textureY); // Box 0
        gunModel[258] = new ModelRendererTurbo(this, 57, 201, textureX, textureY); // Box 0
        gunModel[259] = new ModelRendererTurbo(this, 185, 201, textureX, textureY); // Box 0
        gunModel[260] = new ModelRendererTurbo(this, 209, 201, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 17, 121, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 41, 121, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 225, 201, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 257, 201, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 289, 201, textureX, textureY); // Import

        gunModel[0].addBox(0F, 0F, 0F, 84, 3, 5, 0F); // Import
        gunModel[0].setRotationPoint(29F, -38F, -2.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 18, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F); // Import
        gunModel[1].setRotationPoint(38F, -44F, -4.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 8, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F); // Import
        gunModel[2].setRotationPoint(30F, -44F, -4.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 59, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(-29F, -44F, -4.5F);

        gunModel[4].addBox(0F, 0F, 0F, 41, 4, 9, 0F); // Import
        gunModel[4].setRotationPoint(-29F, -36F, -4.5F);

        gunModel[5].addBox(0F, 0F, 0F, 41, 4, 9, 0F); // Import
        gunModel[5].setRotationPoint(-29F, -32F, -4.5F);

        gunModel[6].addBox(0F, 0F, 0F, 39, 5, 9, 0F); // Import
        gunModel[6].setRotationPoint(-29F, -41F, -4.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 84, 1, 5, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(29F, -39F, -2.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 84, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[8].setRotationPoint(29F, -35F, -2.5F);

        gunModel[9].addBox(0F, 0F, 0F, 1, 1, 11, 0F); // Import
        gunModel[9].setRotationPoint(77F, -46F, -5.5F);

        gunModel[10].addBox(0F, 0F, 0F, 5, 15, 8, 0F); // Import
        gunModel[10].setRotationPoint(76F, -44F, -4F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 40, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(113F, -38F, -2.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 40, 1, 5, 0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(113F, -39F, -2.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 40, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[13].setRotationPoint(113F, -35F, -2.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 6, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(7F, -36F, -3F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 14, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(83F, -46F, -3F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 14, 2, 1, 0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(83F, -48F, 2F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 9, 3, 1, 0F, -5.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.0F, 0.25F, -5.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(88F, -51F, 2F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 14, 2, 1, 0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(83F, -48F, -3F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 9, 3, 1, 0F, -5.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, -0.25F, -5.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(88F, -51F, -3F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 50, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[20].setRotationPoint(54F, -43F, -1.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(92F, -39F, -3F);

        gunModel[22].addBox(0F, 0F, 0F, 7, 3, 3, 0F); // Import
        gunModel[22].setRotationPoint(83F, -48F, -6.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 4, 16, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F); // Import
        gunModel[23].setRotationPoint(-37F, -44F, -5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 8, 1, 10, 0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(-37F, -45F, -5F);

        gunModel[25].addBox(0F, 0F, 0F, 5, 1, 4, 0F); // Import
        gunModel[25].setRotationPoint(92F, -40F, -2F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F); // Import
        gunModel[26].setRotationPoint(92F, -35F, -3F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 5, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(92F, -38F, -3F);

        gunModel[28].addBox(0F, 0F, 0F, 5, 1, 4, 0F); // Import
        gunModel[28].setRotationPoint(92F, -33.5F, -2F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(81F, -39F, -3F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 4, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(81F, -38F, -3F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F); // Import
        gunModel[31].setRotationPoint(81F, -35F, -3F);

        gunModel[32].addBox(0F, 0F, 0F, 4, 3, 4, 0F); // Import
        gunModel[32].setRotationPoint(81F, -42F, -2F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        gunModel[33].setRotationPoint(80F, -47F, -5.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 8, 1, 1, 0F, 0.0F, -2.5F, 8.0F, 0.0F, -10.5F, 0.5F, 0.0F, -10.5F, 0.5F, 0.0F, -2.5F, -7.0F, 0.0F, 3.5F, 8.0F, 0.0F, 11.5F, 0.5F, 0.0F, 11.5F, 0.5F, 0.0F, 3.5F, -7.0F); // Import
        gunModel[34].setRotationPoint(72F, -58F, -5.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        gunModel[35].setRotationPoint(69F, -56F, -13F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 14, 2, 4, 0F, -5.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -5.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(83F, -48F, -2F);

        gunModel[37].addShapeBox(0F, 0F, -0.5F, 2, 2, 1, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[37].setRotationPoint(92F, -49.25F, 0F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(-1F, -28F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(-1F, -26F, -0.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(-0.5F, -24F, -0.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[41].setRotationPoint(0F, -22F, -0.5F);

        gunModel[42].addBox(0F, 0F, 0F, 20, 5, 2, 0F); // Import
        gunModel[42].setRotationPoint(10F, -41F, 2.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.75F, -1.0F, 0.25F, -1.75F, -1.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.5F, 0.5F, -1.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[43].setRotationPoint(-35F, -44.5F, -5.5F);

        gunModel[44].addBox(0F, 0F, 0F, 1, 11, 1, 0F); // Import
        gunModel[44].setRotationPoint(77F, -46F, -6.5F);

        gunModel[45].addBox(0F, 0F, 0F, 1, 1, 11, 0F); // Import
        gunModel[45].setRotationPoint(77F, -36F, -5.5F);

        gunModel[46].addBox(0F, 0F, 0F, 1, 11, 1, 0F); // Import
        gunModel[46].setRotationPoint(77F, -46F, 5.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -1.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[47].setRotationPoint(-35F, -43.5F, -5.75F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.0F, 0.5F, 0.5F, -1.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.75F, -1.0F, 0.25F, -1.75F, -1.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[48].setRotationPoint(-35F, -41.5F, -5.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 11, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(81F, -33F, 2F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 11, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(81F, -33F, -3F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(92.75F, -33F, -2F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(91.75F, -32F, -1F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[53].setRotationPoint(92.75F, -30F, -2F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(92.75F, -32F, -2F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 20, 5, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[55].setRotationPoint(10F, -46F, -5.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[56].setRotationPoint(-3F, -31F, -1.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(8.5F, -35F, -5.75F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[58].setRotationPoint(-3.5F, -31.5F, 4.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(-4F, -29.5F, 5.25F);
        gunModel[59].rotateAngleZ = 0.78539816F;

        gunModel[60].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(8.5F, -33F, -5.75F);

        gunModel[61].addBox(0F, 0F, 0F, 3, 1, 2, 0F); // Import
        gunModel[61].setRotationPoint(8.5F, -34F, -5.75F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 20, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[62].setRotationPoint(10F, -41.75F, -5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 18, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[63].setRotationPoint(-4F, -40.5F, 4F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[64].setRotationPoint(-2F, -37F, 4F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 19, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[65].setRotationPoint(-28F, -41F, 4F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 4.25F, 0.0F, 0.0F, 4.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[66].setRotationPoint(-9F, -41F, 4F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F); // Import
        gunModel[67].setRotationPoint(-36F, -42F, 5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 59, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[68].setRotationPoint(-28F, -42.5F, -5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[69].setRotationPoint(-28F, -36.5F, -5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[70].setRotationPoint(-12F, -38.5F, -5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[71].setRotationPoint(-18F, -36.5F, -5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(2F, -44.5F, -6F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(2F, -40.5F, -6F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(2F, -39.5F, -6F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(2F, -42.5F, -6F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(2F, -46.5F, -6F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(54.5F, -43.5F, -5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(54.5F, -41.5F, -5F);

        gunModel[79].addBox(0F, 0F, 0F, 3, 1, 10, 0F); // Import
        gunModel[79].setRotationPoint(54.5F, -42.5F, -5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(2F, -37.5F, -6F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 27, 2, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(4F, -37.5F, -5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 34, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F); // Import
        gunModel[82].setRotationPoint(-5F, -43.5F, 3.75F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 12, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(-1F, -42.75F, 4F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 4, 8, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[84].setRotationPoint(-40F, -39F, -5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 4, 3, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[85].setRotationPoint(-40F, -42F, -5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 4, 7, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[86].setRotationPoint(-40F, -31F, -5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[87].setRotationPoint(-40F, -44F, -4.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[88].setRotationPoint(23F, -43.5F, 5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[89].setRotationPoint(23F, -42.5F, 5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // Import
        gunModel[90].setRotationPoint(23F, -40.5F, 5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 16, 4, 1, 0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.25F, 0.0F, 0.125F, 0.25F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.0F, 0.0F, 0.125F, 0.25F, 0.0F, 0.125F, 0.25F); // Import
        gunModel[91].setRotationPoint(14F, -43.5F, 4F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F); // Import
        gunModel[92].setRotationPoint(27F, -42F, 5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, -0.125F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, -0.125F, 0.0F, 1.0F); // Import
        gunModel[93].setRotationPoint(28F, -42F, 5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[94].setRotationPoint(27F, -42F, 9.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 105, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F); // Box 0
        gunModel[95].setRotationPoint(-29F, -46F, -3F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 105, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[96].setRotationPoint(-29F, -47F, -3F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[97].setRotationPoint(-29F, -48F, -3F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[98].setRotationPoint(-12F, -48F, -3F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[99].setRotationPoint(-8F, -48F, -3F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[100].setRotationPoint(-4F, -48F, -3F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[101].setRotationPoint(0F, -48F, -3F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[102].setRotationPoint(4F, -48F, -3F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[103].setRotationPoint(8F, -48F, -3F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[104].setRotationPoint(12F, -48F, -3F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[105].setRotationPoint(16F, -48F, -3F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[106].setRotationPoint(20F, -48F, -3F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[107].setRotationPoint(24F, -48F, -3F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[108].setRotationPoint(28F, -48F, -3F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[109].setRotationPoint(32F, -48F, -3F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[110].setRotationPoint(36F, -48F, -3F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[111].setRotationPoint(40F, -48F, -3F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[112].setRotationPoint(44F, -48F, -3F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[113].setRotationPoint(48F, -48F, -3F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[114].setRotationPoint(52F, -48F, -3F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[115].setRotationPoint(56F, -48F, -3F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[116].setRotationPoint(60F, -48F, -3F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[117].setRotationPoint(64F, -48F, -3F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[118].setRotationPoint(68F, -48F, -3F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[119].setRotationPoint(72F, -48F, -3F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 50, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[120].setRotationPoint(54F, -42F, -1.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 50, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[121].setRotationPoint(54F, -41F, -1.5F);

        gunModel[122].addBox(0F, 0F, 0F, 7, 2, 5, 0F); // Import
        gunModel[122].setRotationPoint(102F, -42.5F, -2.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 7, 2, 5, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[123].setRotationPoint(102F, -44F, -2.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 7, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        gunModel[124].setRotationPoint(102F, -41F, -2.5F);

        gunModel[125].addBox(0F, 0F, 0F, 3, 2, 5, 0F); // Import
        gunModel[125].setRotationPoint(93F, -42.5F, -2.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[126].setRotationPoint(93F, -44F, -2.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        gunModel[127].setRotationPoint(93F, -41F, -2.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 46, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[128].setRotationPoint(30.5F, -34F, 3.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 20, 4, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F); // Import
        gunModel[129].setRotationPoint(56F, -44F, -3.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 20, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import
        gunModel[130].setRotationPoint(56F, -44F, -4.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 20, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.25F, 0F, 0F, 1.25F, 0F, 0F, 1.25F, 0F, 0F, 1.25F, 0F); // Import
        gunModel[131].setRotationPoint(56F, -41.5F, -4.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F); // Import
        gunModel[132].setRotationPoint(74F, -44F, -4.5F);

        gunModel[133].addBox(0F, 0F, 0F, 46, 7, 7, 0F); // Import
        gunModel[133].setRotationPoint(30F, -34F, -3.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[134].setRotationPoint(30.5F, -34F, 4.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[135].setRotationPoint(34.5F, -34F, 4.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[136].setRotationPoint(38.5F, -34F, 4.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[137].setRotationPoint(42.5F, -34F, 4.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[138].setRotationPoint(46.5F, -34F, 4.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[139].setRotationPoint(50.5F, -34F, 4.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[140].setRotationPoint(54.5F, -34F, 4.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[141].setRotationPoint(58.5F, -34F, 4.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[142].setRotationPoint(62.5F, -34F, 4.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[143].setRotationPoint(66.5F, -34F, 4.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[144].setRotationPoint(70.5F, -34F, 4.5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[145].setRotationPoint(74.5F, -34F, 4.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 46, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[146].setRotationPoint(30.5F, -34F, -4.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[147].setRotationPoint(30.5F, -34F, -5.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[148].setRotationPoint(34.5F, -34F, -5.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[149].setRotationPoint(38.5F, -34F, -5.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[150].setRotationPoint(42.5F, -34F, -5.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[151].setRotationPoint(46.5F, -34F, -5.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[152].setRotationPoint(50.5F, -34F, -5.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[153].setRotationPoint(54.5F, -34F, -5.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[154].setRotationPoint(58.5F, -34F, -5.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[155].setRotationPoint(62.5F, -34F, -5.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[156].setRotationPoint(66.5F, -34F, -5.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[157].setRotationPoint(70.5F, -34F, -5.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[158].setRotationPoint(74.5F, -34F, -5.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 69
        gunModel[159].setRotationPoint(7F, -33.5F, 3.7F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 72
        gunModel[160].setRotationPoint(6F, -36F, 3F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 73
        gunModel[161].setRotationPoint(8F, -32F, 3F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 11, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 74
        gunModel[162].setRotationPoint(18F, -36F, 3F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 75
        gunModel[163].setRotationPoint(6F, -34F, 3F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 78
        gunModel[164].setRotationPoint(29F, -37F, -4F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 19, 10, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0.05F, 0F, 0F, 0.05F, 0F, 0F, 1F, 0F); // Box 79
        gunModel[165].setRotationPoint(10F, -30F, 3F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 4, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 82
        gunModel[166].setRotationPoint(6F, -36F, -4F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 19, 9, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0.05F, 0F, 0F, 0.05F, 0F, 0F, 1F, 0F); // Box 83
        gunModel[167].setRotationPoint(10F, -29F, -4F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 15, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.05F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.05F, 0F); // Box 85
        gunModel[168].setRotationPoint(29F, -35F, -4F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 17, 6, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.025F, 0F, -0.5F, -0.025F, 0F, 0F, 0F, 0F); // Box 105
        gunModel[169].setRotationPoint(10F, -36F, -3F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 112
        gunModel[170].setRotationPoint(-2F, -19F, -2F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 5, 3, 6, 0F, 0F, 1F, -0.1F, 0F, -3F, -0.5F, 0F, -3F, -0.5F, 0F, 1F, -0.1F, 0F, 0F, -0.1F, 0F, 1.5F, -0.5F, 0F, 1.5F, -0.5F, 0F, 0F, -0.1F); // Box 113
        gunModel[171].setRotationPoint(-7F, -22.5F, -3F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0F, 0F, 0F, -1F, 2F, 0F, -1F, 2F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.5F, 0F); // Box 114
        gunModel[172].setRotationPoint(8F, -21F, -2F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 5, 3, 6, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 115
        gunModel[173].setRotationPoint(-7F, -29F, -3F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 3, 3, 4, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Box 116
        gunModel[174].setRotationPoint(7F, -29F, -2F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[175].setRotationPoint(6F, -30F, -5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 131
        gunModel[176].setRotationPoint(7F, -35F, -5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 6, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 238
        gunModel[177].setRotationPoint(9F, -26F, -2F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 3, 7, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Box 239
        gunModel[178].setRotationPoint(-7F, -26F, -3F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 343
        gunModel[179].setRotationPoint(9F, -35F, -5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 344
        gunModel[180].setRotationPoint(8F, -35F, -5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 10, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F); // Box 346
        gunModel[181].setRotationPoint(12F, -37F, -5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F); // Box 369
        gunModel[182].setRotationPoint(7.5F, -34.5F, 3.7F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 370
        gunModel[183].setRotationPoint(7.5F, -32.5F, 3.7F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F); // Box 371
        gunModel[184].setRotationPoint(17F, -36F, 4F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 20, 2, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 373
        gunModel[185].setRotationPoint(10F, -21F, -5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 20, 2, 1, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 374
        gunModel[186].setRotationPoint(10F, -21F, 4F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F); // Box 376
        gunModel[187].setRotationPoint(9F, -20F, -4F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 1F, 0F, 0.05F, 0F, 0F, 0.05F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, 0F, 1F); // Box 377
        gunModel[188].setRotationPoint(30F, -21F, -4F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, -0.05F, 0F, 0F, -0.05F, 0F, 0F, 0F, 1F); // Box 409
        gunModel[189].setRotationPoint(30F, -22F, 0F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 16, 1, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.75F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.75F, 0F, -0.25F, 0F, 0F, 0F); // Box 398
        gunModel[190].setRotationPoint(18F, -36F, 3.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, 1F, 1F, 0F, 1F); // Box 486
        gunModel[191].setRotationPoint(12F, -27F, -5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1F, 0F, 1F, 1.5F, 0F, 1F, 0.5F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, 0F, 1.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 491
        gunModel[192].setRotationPoint(15F, -35F, 4.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F); // Box 488
        gunModel[193].setRotationPoint(9F, -21F, 2F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -1F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -1F, 0F, -1F, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, 0F, 0F); // Box 488
        gunModel[194].setRotationPoint(9F, -21F, -4F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -1F, 1F, -1F, -0.5F, 0.5F, -1F, -0.5F, 0F, 0F, -1F, 0F, -1F, -0.05F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -1F, -0.05F, 0F); // Box 492
        gunModel[195].setRotationPoint(30F, -22F, -4F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 17, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.025F, 0F, 0F, -0.075F, 0F, 0F, -0.075F, 0.5F, 0F, -0.025F, 0.5F); // Box 489
        gunModel[196].setRotationPoint(10.5F, -36F, -3F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 17, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.025F, 0.5F, 0F, -0.075F, 0.5F, 0F, -0.075F, 0F, 0F, -0.025F, 0F); // Box 490
        gunModel[197].setRotationPoint(10.5F, -36F, 2F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1F, 0F, 0F, 1.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 1F, 1.5F, 0F, 1F, 0.5F, 0F, -1F, 0F, 0F, -1F); // Box 536
        gunModel[198].setRotationPoint(15F, -32F, 4.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 533
        gunModel[199].setRotationPoint(13F, -36F, 4F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 643
        gunModel[200].setRotationPoint(6F, -33F, 3F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 644
        gunModel[201].setRotationPoint(6F, -33.5F, 3F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 4, 12, 1, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 645
        gunModel[202].setRotationPoint(13F, -32F, 4F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 12, 1, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F); // Box 646
        gunModel[203].setRotationPoint(17F, -32F, 4F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 19, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 647
        gunModel[204].setRotationPoint(10F, -36F, -4F);

        gunModel[205].addShapeBox(-29F, -6F, -3.62F, 2, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[205].setRotationPoint(11F, -22F, 0F);

        gunModel[206].addShapeBox(-27F, -5F, -3.62F, 9, 9, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F); // Import Import
        gunModel[206].setRotationPoint(11F, -23F, 0F);

        gunModel[207].addShapeBox(-27F, 1F, -3.62F, 6, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 2.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import Import
        gunModel[207].setRotationPoint(11F, -22F, 0F);

        gunModel[208].addShapeBox(-29F, 6F, -3.62F, 6, 7, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3F, 1.0F, 0.0F, -3F, 1.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Import Import
        gunModel[208].setRotationPoint(11F, -22F, 0F);

        gunModel[209].addShapeBox(-32F, 13F, -3.62F, 6, 7, 7, 0F, 0.0F, 0.0F, 0.0F, 0F, -1.0F, 0.0F, 0F, -1.0F, 0.0F, 0F, 0.0F, 0.0F, 2.0F, 1.0F, 0.0F, -2F, 1.0F, 0.0F, -2F, 1.0F, 0.0F, 2.0F, 1.0F, 0.0F); // Import Import
        gunModel[209].setRotationPoint(11F, -22F, 0F);

        gunModel[210].addShapeBox(-34F, 21F, -3.62F, 5, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[210].setRotationPoint(11F, -22F, 0F);

        gunModel[211].addShapeBox(-21F, 3F, -3.62F, 3, 5, 7, 0F, 0.0F, 0.7F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1F, -2.0F, 0.0F, 0.7F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, 0.0F); // Import Import
        gunModel[211].setRotationPoint(11F, -22F, 0F);

        gunModel[212].addShapeBox(-23F, 8F, -3.62F, 3, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, -3F, 1.0F, -2.0F, -3F, 1.0F, -2.0F, 3F, 0.0F, 0.0F); // Import Import
        gunModel[212].setRotationPoint(11F, -22F, 0F);

        gunModel[213].addShapeBox(-25F, 14F, -3.62F, 3, 7, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 2F, 0.0F, 0.0F); // Import Import
        gunModel[213].setRotationPoint(10F, -22F, 0F);

        gunModel[214].addShapeBox(-26F, 21F, -3.62F, 3, 3, 7, 0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 1F, 0.0F, 0.0F); // Import Import
        gunModel[214].setRotationPoint(10F, -22F, 0F);

        gunModel[215].addShapeBox(-36F, -6F, -3.62F, 7, 3, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 0.0F, -2.0F, -2.0F); // Import Import
        gunModel[215].setRotationPoint(11F, -22F, 0F);

        gunModel[216].addShapeBox(-30F, -3F, -3.62F, 3, 4, 7, 0F, -1.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 3.0F, 0.0F, 0.0F, -4.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -4.0F, -2.0F); // Import Import
        gunModel[216].setRotationPoint(11F, -22F, 0F);

        gunModel[217].addShapeBox(-30F, -3F, -3.62F, 3, 4, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[217].setRotationPoint(11F, -22F, 0F);

        gunModel[218].addShapeBox(-31F, 1F, -3.62F, 4, 5, 7, 0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, 3F, 1.0F, -2.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, 3F, 1.0F, -2.0F); // Import Import
        gunModel[218].setRotationPoint(11F, -22F, 0F);

        gunModel[219].addShapeBox(-33F, 6F, -3.62F, 4, 7, 7, 0F, 1F, -1.0F, -2.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 1F, -1.0F, -2.0F, 4F, -1.0F, -2.0F, -3.0F, 0.0F, 0.0F, -3F, 0.0F, 0.0F, 4F, -1F, -2F); // Import Import
        gunModel[219].setRotationPoint(11F, -22F, 0F);

        gunModel[220].addShapeBox(-35F, 12F, -3.62F, 3, 9, 7, 0F, 2F, 0.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 2F, 0.0F, -2.0F, 5F, -2.0F, -2.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 5F, -2.0F, -2.0F); // Import Import
        gunModel[220].setRotationPoint(11F, -22F, 0F);

        gunModel[221].addShapeBox(-37F, 19F, -3.62F, 3, 4, 7, 0F, 3F, 0.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 3F, 0.0F, -2.0F, 2F, -2.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, -2.0F, -2.0F); // Import Import
        gunModel[221].setRotationPoint(11F, -22F, 0F);

        gunModel[222].addShapeBox(-25F, 20F, -3.62F, 3, 4, 7, 0F, 0.0F, -2.0F, -1.0F, 0.0F, -3.0F, -2.0F, 0.0F, -3.0F, -2.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[222].setRotationPoint(10F, -22F, 0F);

        gunModel[223].addShapeBox(-24F, 10F, -3.62F, 4, 4, 7, 0F, 0.0F, -2.0F, -1.0F, 0.0F, -3.0F, -2.0F, 0.0F, -3.0F, -2.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[223].setRotationPoint(10F, -22F, 0F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 40, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[224].setRotationPoint(35.5F, -25F, -3F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 40, 2, 7, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[225].setRotationPoint(36F, -27F, -3.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[226].setRotationPoint(52.5F, -24F, -3F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[227].setRotationPoint(56.5F, -24F, -3F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[228].setRotationPoint(60.5F, -24F, -3F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[229].setRotationPoint(64.5F, -24F, -3F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[230].setRotationPoint(68.5F, -24F, -3F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[231].setRotationPoint(72.5F, -24F, -3F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[232].setRotationPoint(35.5F, -24F, -3F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[233].setRotationPoint(40.5F, -24F, -3F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[234].setRotationPoint(44.5F, -24F, -3F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[235].setRotationPoint(48.5F, -24F, -3F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 4, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 112
        gunModel[236].setRotationPoint(4F, -20.5F, -2F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F); // Box 112
        gunModel[237].setRotationPoint(3F, -20.5F, -2F);

        gunModel[238].addShapeBox(-21F, -1F, -3F, 20, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[238].setRotationPoint(66F, -55.5F, -12F);
        gunModel[238].rotateAngleX = 0.29670597F;
        gunModel[238].rotateAngleY = 0.05235988F;
        gunModel[238].rotateAngleZ = -0.12217305F;

        gunModel[239].addShapeBox(-21F, -2.5F, -3F, 20, 2, 5, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[239].setRotationPoint(66F, -55.5F, -12F);
        gunModel[239].rotateAngleX = 0.29670597F;
        gunModel[239].rotateAngleY = 0.05235988F;
        gunModel[239].rotateAngleZ = -0.12217305F;

        gunModel[240].addShapeBox(-21F, 0.5F, -3F, 20, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        gunModel[240].setRotationPoint(66F, -55.5F, -12F);
        gunModel[240].rotateAngleX = 0.29670597F;
        gunModel[240].rotateAngleY = 0.05235988F;
        gunModel[240].rotateAngleZ = -0.12217305F;

        gunModel[241].addShapeBox(-24F, -1F, -3F, 3, 2, 5, 0F, 0F, 0.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1.5F, 0F, 0.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1.5F); // Import
        gunModel[241].setRotationPoint(66F, -55.5F, -12F);
        gunModel[241].rotateAngleX = 0.29670597F;
        gunModel[241].rotateAngleY = 0.05235988F;
        gunModel[241].rotateAngleZ = -0.12217305F;

        gunModel[242].addShapeBox(-24F, -2.5F, -3F, 3, 2, 5, 0F, 0.0F, 1.25F, -1F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 1.25F, -1F, 0.0F, -1F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1F, 1.5F); // Import
        gunModel[242].setRotationPoint(66F, -55.5F, -12F);
        gunModel[242].rotateAngleX = 0.29670597F;
        gunModel[242].rotateAngleY = 0.05235988F;
        gunModel[242].rotateAngleZ = -0.12217305F;

        gunModel[243].addShapeBox(-24F, 0.5F, -3F, 3, 2, 5, 0F, 0.0F, -1F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1F, 1.5F, 0.0F, 1.25F, -0.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 1.25F, -0.5F); // Import
        gunModel[243].setRotationPoint(66F, -55.5F, -12F);
        gunModel[243].rotateAngleX = 0.29670597F;
        gunModel[243].rotateAngleY = 0.05235988F;
        gunModel[243].rotateAngleZ = -0.12217305F;

        gunModel[244].addShapeBox(-25F, -1F, -3F, 1, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[244].setRotationPoint(66F, -55.5F, -12F);
        gunModel[244].rotateAngleX = 0.29670597F;
        gunModel[244].rotateAngleY = 0.05235988F;
        gunModel[244].rotateAngleZ = -0.12217305F;

        gunModel[245].addShapeBox(-25F, -2.5F, -3F, 1, 2, 5, 0F, 0F, 0.05F, -1.5F, 0F, 1.25F, -1F, 0F, 1.25F, -1F, 0F, 0.05F, -1.5F, 0F, -0.5F, 0F, 0F, -1F, 1.5F, 0F, -1F, 1.5F, 0F, -0.5F, 0F); // Import
        gunModel[245].setRotationPoint(66F, -55.5F, -12F);
        gunModel[245].rotateAngleX = 0.29670597F;
        gunModel[245].rotateAngleY = 0.05235988F;
        gunModel[245].rotateAngleZ = -0.12217305F;

        gunModel[246].addShapeBox(-25F, 0.5F, -3F, 1, 2, 5, 0F, 0F, -0.5F, 0F, 0F, -1F, 1.5F, 0F, -1F, 1.5F, 0F, -0.5F, 0F, 0F, 0.05F, -1.5F, 0F, 1.25F, -0.5F, 0F, 1.25F, -0.5F, 0F, 0.05F, -1.5F); // Import
        gunModel[246].setRotationPoint(66F, -55.5F, -12F);
        gunModel[246].rotateAngleX = 0.29670597F;
        gunModel[246].rotateAngleY = 0.05235988F;
        gunModel[246].rotateAngleZ = -0.12217305F;

        gunModel[247].addShapeBox(-1F, -1F, -3F, 3, 2, 5, 0F, 0F, 0F, 0F, 0F, 0.5F, 1.5F, 0F, 0.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1.5F, 0F, 0.5F, 1.5F, 0F, 0F, 0F); // Import
        gunModel[247].setRotationPoint(66F, -55.5F, -12F);
        gunModel[247].rotateAngleX = 0.29670597F;
        gunModel[247].rotateAngleY = 0.05235988F;
        gunModel[247].rotateAngleZ = -0.12217305F;

        gunModel[248].addShapeBox(-1F, -2.5F, -3F, 3, 2, 5, 0F, 0F, 0.25F, -1.5F, 0F, 1.25F, -1F, 0F, 1.25F, -1F, 0F, 0.25F, -1.5F, 0F, -0.5F, 0F, 0F, -1F, 1.5F, 0F, -1F, 1.5F, 0F, -0.5F, 0F); // Import
        gunModel[248].setRotationPoint(66F, -55.5F, -12F);
        gunModel[248].rotateAngleX = 0.29670597F;
        gunModel[248].rotateAngleY = 0.05235988F;
        gunModel[248].rotateAngleZ = -0.12217305F;

        gunModel[249].addShapeBox(-1F, 0.5F, -3F, 3, 2, 5, 0F, 0F, -0.5F, 0F, 0F, -1F, 1.5F, 0F, -1F, 1.5F, 0F, -0.5F, 0F, 0F, 0.25F, -1.5F, 0F, 1.25F, -0.5F, 0F, 1.25F, -0.5F, 0F, 0.25F, -1.5F); // Import
        gunModel[249].setRotationPoint(66F, -55.5F, -12F);
        gunModel[249].rotateAngleX = 0.29670597F;
        gunModel[249].rotateAngleY = 0.05235988F;
        gunModel[249].rotateAngleZ = -0.12217305F;

        gunModel[250].addShapeBox(2F, -1F, -3F, 1, 2, 5, 0F, 0F, 0.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1.5F, 0F, 0.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1.5F); // Import
        gunModel[250].setRotationPoint(66F, -55.5F, -12F);
        gunModel[250].rotateAngleX = 0.29670597F;
        gunModel[250].rotateAngleY = 0.05235988F;
        gunModel[250].rotateAngleZ = -0.12217305F;

        gunModel[251].addShapeBox(2F, -2.5F, -3F, 1, 2, 5, 0F, 0F, 1.25F, -1F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, 1.25F, -1F, 0F, -1F, 1.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, 1.5F); // Import
        gunModel[251].setRotationPoint(66F, -55.5F, -12F);
        gunModel[251].rotateAngleX = 0.29670597F;
        gunModel[251].rotateAngleY = 0.05235988F;
        gunModel[251].rotateAngleZ = -0.12217305F;

        gunModel[252].addShapeBox(2F, 0.5F, -3F, 1, 2, 5, 0F, 0F, -1F, 1.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, 1.5F, 0F, 1.25F, -0.5F, 0F, 0.25F, -1.5F, 0F, 0.25F, -1.5F, 0F, 1.25F, -0.5F); // Import
        gunModel[252].setRotationPoint(66F, -55.5F, -12F);
        gunModel[252].rotateAngleX = 0.29670597F;
        gunModel[252].rotateAngleY = 0.05235988F;
        gunModel[252].rotateAngleZ = -0.12217305F;

        gunModel[253].addShapeBox(0F, 0F, 0F, 2, 5, 2, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0.5F, 0F, 0.75F, 0F, 0F, 0.75F, 0F); // Import
        gunModel[253].setRotationPoint(29F, -42F, -4.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 4, 16, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[254].setRotationPoint(-33F, -44F, -5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[255].setRotationPoint(-39.5F, -26.5F, -5.75F);
        gunModel[255].rotateAngleZ = 0.78539816F;

        gunModel[256].addShapeBox(0F, 0F, 0F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[256].setRotationPoint(-39.5F, -35.5F, -5.75F);
        gunModel[256].rotateAngleZ = 0.78539816F;

        gunModel[257].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[257].setRotationPoint(-24F, -48F, -3F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[258].setRotationPoint(-20F, -48F, -3F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[259].setRotationPoint(-16F, -48F, -3F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[260].setRotationPoint(-33F, -46F, -3F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import
        gunModel[261].setRotationPoint(77F, -28.5F, -2F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 4, 3, 2, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import
        gunModel[262].setRotationPoint(77F, -28.5F, -1F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F); // Import
        gunModel[263].setRotationPoint(77F, -28.5F, 1F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 11, 1, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[264].setRotationPoint(81F, -33F, -2F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 11, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[265].setRotationPoint(81F, -30F, -2F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 11, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[266].setRotationPoint(81F, -32F, -2F);


        defaultBarrelModel = new ModelRendererTurbo[24];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 305, 65, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 273, 73, textureX, textureY); // Import
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 257, 41, textureX, textureY); // Import
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        defaultBarrelModel[23] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 2, 3, 5, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F); // Import
        defaultBarrelModel[0].setRotationPoint(153F, -38F, -2.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, -0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.25F); // Import
        defaultBarrelModel[1].setRotationPoint(153F, -39F, -2.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        defaultBarrelModel[2].setRotationPoint(153F, -36F, -2.5F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        defaultBarrelModel[3].setRotationPoint(155F, -37.5F, -2.5F);

        defaultBarrelModel[4].addBox(0F, 0F, 0F, 4, 2, 5, 0F); // Import
        defaultBarrelModel[4].setRotationPoint(158F, -37.5F, -2.5F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        defaultBarrelModel[5].setRotationPoint(155F, -39F, -2.5F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 2, 2, 5, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        defaultBarrelModel[6].setRotationPoint(155F, -36F, -2.5F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 4, 2, 5, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultBarrelModel[7].setRotationPoint(158F, -39F, -2.5F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 4, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        defaultBarrelModel[8].setRotationPoint(158F, -36F, -2.5F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultBarrelModel[9].setRotationPoint(157F, -39F, -2.5F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        defaultBarrelModel[10].setRotationPoint(157F, -36F, -2.5F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultBarrelModel[11].setRotationPoint(157F, -37.5F, -2.5F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[12].setRotationPoint(162F, -37.5F, -2.5F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[13].setRotationPoint(162F, -37.5F, 1.5F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[14].setRotationPoint(162F, -34.75F, -1F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[15].setRotationPoint(162F, -39.25F, -1F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F); // Import
        defaultBarrelModel[16].setRotationPoint(168F, -35.5F, -2.5F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[17].setRotationPoint(168F, -39.5F, -2.5F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[18].setRotationPoint(168F, -39.5F, 1.5F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        defaultBarrelModel[19].setRotationPoint(168F, -35.5F, 1.5F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[20].setRotationPoint(162F, -39.5F, -2.5F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[21].setRotationPoint(162F, -39.5F, 1.5F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        defaultBarrelModel[22].setRotationPoint(162F, -35.5F, 1.5F);

        defaultBarrelModel[23].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F); // Import
        defaultBarrelModel[23].setRotationPoint(162F, -35.5F, -2.5F);


        defaultScopeModel = new ModelRendererTurbo[25];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 433, 25, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 385, 25, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 401, 25, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 337, 41, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 353, 49, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import

        defaultScopeModel[0].addBox(0F, 0F, 0F, 6, 3, 1, 0F); // Import
        defaultScopeModel[0].setRotationPoint(-35.5F, -48F, -5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 13, 3, 9, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[1].setRotationPoint(-29.5F, -47F, -4.5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[2].setRotationPoint(-35.5F, -49F, -5F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[3].setRotationPoint(-35.5F, -51F, -5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(-35.5F, -51F, 4F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[5].setRotationPoint(-35.5F, -49F, 4F);

        defaultScopeModel[6].addBox(0F, 0F, 0F, 6, 3, 1, 0F); // Import
        defaultScopeModel[6].setRotationPoint(-35.5F, -48F, 4F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[7].setRotationPoint(-32F, -51F, -1F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        defaultScopeModel[8].setRotationPoint(-32F, -50.5F, -1.5F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        defaultScopeModel[9].setRotationPoint(-32F, -50.5F, 0.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        defaultScopeModel[10].setRotationPoint(-32F, -49.5F, 0.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F); // Import
        defaultScopeModel[11].setRotationPoint(-32F, -49.5F, -1.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        defaultScopeModel[12].setRotationPoint(-32F, -50F, -1.5F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        defaultScopeModel[13].setRotationPoint(-32F, -50F, 0.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        defaultScopeModel[14].setRotationPoint(-32F, -49F, -1F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[15].setRotationPoint(-33F, -48.6F, -0.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[16].setRotationPoint(-19.5F, -49F, -4F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[17].setRotationPoint(-28.5F, -48.5F, 2.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(-19F, -48F, -3.5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[19].setRotationPoint(-28.5F, -48.5F, -5.5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 10, 2, 2, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[20].setRotationPoint(-31F, -48.6F, -3F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 10, 2, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F); // Import
        defaultScopeModel[21].setRotationPoint(-31F, -48.6F, 1F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[22].setRotationPoint(-21F, -48.6F, -3F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[23].setRotationPoint(-34F, -48.6F, -2.5F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[24].setRotationPoint(-19.5F, -49F, 3F);


        defaultStockModel = new ModelRendererTurbo[38];
        defaultStockModel[0] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Import
        defaultStockModel[1] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        defaultStockModel[2] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import
        defaultStockModel[3] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        defaultStockModel[4] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        defaultStockModel[5] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        defaultStockModel[6] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        defaultStockModel[7] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        defaultStockModel[8] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        defaultStockModel[9] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        defaultStockModel[10] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Import
        defaultStockModel[11] = new ModelRendererTurbo(this, 337, 89, textureX, textureY); // Import
        defaultStockModel[12] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        defaultStockModel[13] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Import
        defaultStockModel[14] = new ModelRendererTurbo(this, 297, 89, textureX, textureY); // Import
        defaultStockModel[15] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Import
        defaultStockModel[16] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        defaultStockModel[17] = new ModelRendererTurbo(this, 481, 89, textureX, textureY); // Import
        defaultStockModel[18] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        defaultStockModel[19] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // Import
        defaultStockModel[20] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        defaultStockModel[21] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import
        defaultStockModel[22] = new ModelRendererTurbo(this, 145, 97, textureX, textureY); // Import
        defaultStockModel[23] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Import
        defaultStockModel[24] = new ModelRendererTurbo(this, 265, 97, textureX, textureY); // Import
        defaultStockModel[25] = new ModelRendererTurbo(this, 313, 97, textureX, textureY); // Import
        defaultStockModel[26] = new ModelRendererTurbo(this, 369, 97, textureX, textureY); // Import
        defaultStockModel[27] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Import
        defaultStockModel[28] = new ModelRendererTurbo(this, 409, 105, textureX, textureY); // Import
        defaultStockModel[29] = new ModelRendererTurbo(this, 233, 105, textureX, textureY); // Import
        defaultStockModel[30] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Import
        defaultStockModel[31] = new ModelRendererTurbo(this, 337, 73, textureX, textureY); // Import
        defaultStockModel[32] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Import
        defaultStockModel[33] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        defaultStockModel[34] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        defaultStockModel[35] = new ModelRendererTurbo(this, 369, 73, textureX, textureY); // Import
        defaultStockModel[36] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        defaultStockModel[37] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import

        defaultStockModel[0].addShapeBox(0F, 0F, 0F, 4, 3, 9, 0F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -2.0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 1.0F, 0.0F); // Import
        defaultStockModel[0].setRotationPoint(-44F, -42F, -4.5F);

        defaultStockModel[1].addShapeBox(0F, 0F, 0F, 4, 2, 9, 0F, 0.0F, -1.75F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.75F, -1.5F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F); // Import
        defaultStockModel[1].setRotationPoint(-48F, -40F, -4.5F);

        defaultStockModel[2].addShapeBox(0F, 0F, 0F, 4, 3, 11, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -2.0F); // Import
        defaultStockModel[2].setRotationPoint(-44F, -31F, -5.5F);

        defaultStockModel[3].addShapeBox(0F, 0F, 0F, 4, 3, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.25F); // Import
        defaultStockModel[3].setRotationPoint(-48F, -31F, -4.5F);

        defaultStockModel[4].addShapeBox(0F, 0F, 0F, 10, 6, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[4].setRotationPoint(-58F, -37F, -4.5F);

        defaultStockModel[5].addShapeBox(0F, 0F, 0F, 30, 1, 9, 0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[5].setRotationPoint(-78F, -38F, -4.5F);

        defaultStockModel[6].addShapeBox(0F, 0F, 0F, 10, 3, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F); // Import
        defaultStockModel[6].setRotationPoint(-58F, -31F, -4.5F);

        defaultStockModel[7].addShapeBox(0F, 0F, 0F, 4, 6, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[7].setRotationPoint(-48F, -37F, -4.5F);

        defaultStockModel[8].addShapeBox(0F, 0F, 0F, 4, 7, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[8].setRotationPoint(-44F, -38F, -4.5F);

        defaultStockModel[9].addShapeBox(0F, 0F, 0F, 7, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.75F, -1.5F, 0.0F, -2.75F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[9].setRotationPoint(-85F, -41F, -4.5F);

        defaultStockModel[10].addShapeBox(0F, 0F, 0F, 7, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[10].setRotationPoint(-92F, -41F, -4.5F);

        defaultStockModel[11].addShapeBox(0F, 0F, 0F, 8, 3, 9, 0F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, 2.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 2.25F, -1.25F); // Import
        defaultStockModel[11].setRotationPoint(-66F, -31F, -4.5F);

        defaultStockModel[12].addShapeBox(0F, 0F, 0F, 2, 3, 9, 0F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, 2.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 2.25F, -1.25F); // Import
        defaultStockModel[12].setRotationPoint(-68F, -29F, -4.5F);

        defaultStockModel[13].addShapeBox(0F, 0F, 0F, 2, 3, 9, 0F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -0.25F); // Import
        defaultStockModel[13].setRotationPoint(-70F, -27F, -4.5F);

        defaultStockModel[14].addShapeBox(0F, 0F, 0F, 2, 3, 9, 0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[14].setRotationPoint(-70F, -23.5F, -4.5F);

        defaultStockModel[15].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F); // Import
        defaultStockModel[15].setRotationPoint(-70F, -20.5F, -4.5F);

        defaultStockModel[16].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -1.5F, 0.25F, -0.5F, -2.0F, 0.25F, -0.5F, -2.0F, 0.0F, 0.0F, -1.5F); // Import
        defaultStockModel[16].setRotationPoint(-70F, -18F, -4.5F);

        defaultStockModel[17].addShapeBox(0F, 0F, 0F, 5, 1, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        defaultStockModel[17].setRotationPoint(-75F, -18F, -4.5F);

        defaultStockModel[18].addShapeBox(0F, 0F, 0F, 10, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, -1.0F, 0.0F, -2.75F, -1.5F, 0.0F, -2.75F, -1.5F, 0.0F, 1.5F, -1.0F); // Import
        defaultStockModel[18].setRotationPoint(-85F, -16F, -4.5F);

        defaultStockModel[19].addShapeBox(0F, 0F, 0F, 8, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 2.5F, -1.0F); // Import
        defaultStockModel[19].setRotationPoint(-93F, -15F, -4.5F);

        defaultStockModel[20].addShapeBox(0F, 0F, 0F, 4, 2, 9, 0F, -0.75F, 0.0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F); // Import
        defaultStockModel[20].setRotationPoint(-96F, -41F, -4.5F);

        defaultStockModel[21].addShapeBox(0F, 0F, 0F, 4, 4, 9, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.75F, 0.5F, -1.5F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, -0.75F, 0.5F, -1.5F); // Import
        defaultStockModel[21].setRotationPoint(-97F, -15F, -4.5F);

        defaultStockModel[22].addShapeBox(0F, 0F, 0F, 5, 24, 9, 0F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import
        defaultStockModel[22].setRotationPoint(-97F, -39F, -4.5F);

        defaultStockModel[23].addShapeBox(0F, 0F, 0F, 8, 6, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F); // Import
        defaultStockModel[23].setRotationPoint(-66F, -37F, -4.5F);

        defaultStockModel[24].addShapeBox(0F, 0F, 0F, 2, 8, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F); // Import
        defaultStockModel[24].setRotationPoint(-68F, -37F, -4.5F);

        defaultStockModel[25].addShapeBox(0F, 0F, 0F, 2, 10, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F); // Import
        defaultStockModel[25].setRotationPoint(-70F, -37F, -4.5F);

        defaultStockModel[26].addShapeBox(0F, 0F, 0F, 8, 18, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -3.0F, 1.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, -3.0F, 1.0F, -0.25F); // Import
        defaultStockModel[26].setRotationPoint(-78F, -37F, -4.5F);

        defaultStockModel[27].addShapeBox(0F, 0F, 0F, 7, 23, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 3.0F, -2.0F, -0.25F, 3.0F, -2.0F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[27].setRotationPoint(-85F, -39F, -4.5F);

        defaultStockModel[28].addShapeBox(0F, 0F, 0F, 7, 23, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F); // Import
        defaultStockModel[28].setRotationPoint(-92F, -39F, -4.5F);

        defaultStockModel[29].addShapeBox(0F, 0F, 0F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[29].setRotationPoint(-90.5F, -32.5F, -6F);

        defaultStockModel[30].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultStockModel[30].setRotationPoint(-90.5F, -35.5F, -5.5F);

        defaultStockModel[31].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultStockModel[31].setRotationPoint(-92.5F, -35.5F, -5.5F);

        defaultStockModel[32].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultStockModel[32].setRotationPoint(-92.5F, -36.5F, -5.5F);

        defaultStockModel[33].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        defaultStockModel[33].setRotationPoint(-92.5F, -27.5F, -5.5F);

        defaultStockModel[34].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultStockModel[34].setRotationPoint(-90.5F, -35.5F, 4.5F);

        defaultStockModel[35].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultStockModel[35].setRotationPoint(-92.5F, -35.5F, 4.5F);

        defaultStockModel[36].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultStockModel[36].setRotationPoint(-92.5F, -36.5F, 4.5F);

        defaultStockModel[37].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        defaultStockModel[37].setRotationPoint(-92.5F, -27.5F, 4.5F);


        ammoModel = new ModelRendererTurbo[74];
        ammoModel[0] = new ModelRendererTurbo(this, 321, 201, textureX, textureY); // Box 106
        ammoModel[1] = new ModelRendererTurbo(this, 337, 201, textureX, textureY); // Box 107
        ammoModel[2] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Box 108
        ammoModel[3] = new ModelRendererTurbo(this, 353, 201, textureX, textureY); // Box 109
        ammoModel[4] = new ModelRendererTurbo(this, 369, 201, textureX, textureY); // Box 110
        ammoModel[5] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Box 111
        ammoModel[6] = new ModelRendererTurbo(this, 385, 201, textureX, textureY); // Box 405
        ammoModel[7] = new ModelRendererTurbo(this, 409, 201, textureX, textureY); // Box 489
        ammoModel[8] = new ModelRendererTurbo(this, 425, 201, textureX, textureY); // Box 490
        ammoModel[9] = new ModelRendererTurbo(this, 441, 201, textureX, textureY); // Box 491
        ammoModel[10] = new ModelRendererTurbo(this, 457, 201, textureX, textureY); // Box 492
        ammoModel[11] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 493
        ammoModel[12] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Box 494
        ammoModel[13] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // Box 495
        ammoModel[14] = new ModelRendererTurbo(this, 113, 177, textureX, textureY); // Box 496
        ammoModel[15] = new ModelRendererTurbo(this, 409, 169, textureX, textureY); // Box 497
        ammoModel[16] = new ModelRendererTurbo(this, 481, 201, textureX, textureY); // Box 498
        ammoModel[17] = new ModelRendererTurbo(this, 497, 201, textureX, textureY); // Box 499
        ammoModel[18] = new ModelRendererTurbo(this, 97, 209, textureX, textureY); // Box 500
        ammoModel[19] = new ModelRendererTurbo(this, 113, 209, textureX, textureY); // Box 501
        ammoModel[20] = new ModelRendererTurbo(this, 209, 185, textureX, textureY); // Box 502
        ammoModel[21] = new ModelRendererTurbo(this, 129, 209, textureX, textureY); // Box 503
        ammoModel[22] = new ModelRendererTurbo(this, 145, 209, textureX, textureY); // Box 504
        ammoModel[23] = new ModelRendererTurbo(this, 161, 209, textureX, textureY); // Box 505
        ammoModel[24] = new ModelRendererTurbo(this, 393, 185, textureX, textureY); // Box 506
        ammoModel[25] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Box 507
        ammoModel[26] = new ModelRendererTurbo(this, 177, 209, textureX, textureY); // Box 508
        ammoModel[27] = new ModelRendererTurbo(this, 449, 105, textureX, textureY); // Box 509
        ammoModel[28] = new ModelRendererTurbo(this, 185, 209, textureX, textureY); // Box 510
        ammoModel[29] = new ModelRendererTurbo(this, 201, 209, textureX, textureY); // Box 511
        ammoModel[30] = new ModelRendererTurbo(this, 217, 209, textureX, textureY); // Box 512
        ammoModel[31] = new ModelRendererTurbo(this, 233, 209, textureX, textureY); // Box 513
        ammoModel[32] = new ModelRendererTurbo(this, 257, 209, textureX, textureY); // Box 42
        ammoModel[33] = new ModelRendererTurbo(this, 281, 209, textureX, textureY); // Box 43
        ammoModel[34] = new ModelRendererTurbo(this, 305, 209, textureX, textureY); // Box 44
        ammoModel[35] = new ModelRendererTurbo(this, 497, 209, textureX, textureY); // Box 45
        ammoModel[36] = new ModelRendererTurbo(this, 249, 169, textureX, textureY); // Box 46
        ammoModel[37] = new ModelRendererTurbo(this, 33, 217, textureX, textureY); // Box 47
        ammoModel[38] = new ModelRendererTurbo(this, 49, 217, textureX, textureY); // Box 48
        ammoModel[39] = new ModelRendererTurbo(this, 65, 217, textureX, textureY); // Box 49
        ammoModel[40] = new ModelRendererTurbo(this, 81, 217, textureX, textureY); // Box 50
        ammoModel[41] = new ModelRendererTurbo(this, 473, 209, textureX, textureY); // Box 51
        ammoModel[42] = new ModelRendererTurbo(this, 97, 217, textureX, textureY); // Box 52
        ammoModel[43] = new ModelRendererTurbo(this, 113, 217, textureX, textureY); // Box 53
        ammoModel[44] = new ModelRendererTurbo(this, 129, 217, textureX, textureY); // Box 54
        ammoModel[45] = new ModelRendererTurbo(this, 145, 217, textureX, textureY); // Box 55
        ammoModel[46] = new ModelRendererTurbo(this, 337, 217, textureX, textureY); // Box 56
        ammoModel[47] = new ModelRendererTurbo(this, 353, 217, textureX, textureY); // Box 57
        ammoModel[48] = new ModelRendererTurbo(this, 169, 217, textureX, textureY); // Box 58
        ammoModel[49] = new ModelRendererTurbo(this, 425, 153, textureX, textureY); // Box 59
        ammoModel[50] = new ModelRendererTurbo(this, 465, 217, textureX, textureY); // Box 60
        ammoModel[51] = new ModelRendererTurbo(this, 481, 217, textureX, textureY); // Box 61
        ammoModel[52] = new ModelRendererTurbo(this, 41, 225, textureX, textureY); // Box 62
        ammoModel[53] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Box 63
        ammoModel[54] = new ModelRendererTurbo(this, 105, 225, textureX, textureY); // Box 68
        ammoModel[55] = new ModelRendererTurbo(this, 121, 225, textureX, textureY); // Box 69
        ammoModel[56] = new ModelRendererTurbo(this, 137, 225, textureX, textureY); // Box 70
        ammoModel[57] = new ModelRendererTurbo(this, 153, 225, textureX, textureY); // Box 72
        ammoModel[58] = new ModelRendererTurbo(this, 177, 225, textureX, textureY); // Box 73
        ammoModel[59] = new ModelRendererTurbo(this, 193, 225, textureX, textureY); // Box 74
        ammoModel[60] = new ModelRendererTurbo(this, 321, 225, textureX, textureY); // Box 147
        ammoModel[61] = new ModelRendererTurbo(this, 409, 225, textureX, textureY); // Box 149
        ammoModel[62] = new ModelRendererTurbo(this, 345, 225, textureX, textureY); // Box 157
        ammoModel[63] = new ModelRendererTurbo(this, 361, 225, textureX, textureY); // Box 158
        ammoModel[64] = new ModelRendererTurbo(this, 433, 225, textureX, textureY); // Box 159
        ammoModel[65] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // Box 160
        ammoModel[66] = new ModelRendererTurbo(this, 489, 225, textureX, textureY); // Box 161
        ammoModel[67] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Box 162
        ammoModel[68] = new ModelRendererTurbo(this, 17, 233, textureX, textureY); // Box 163
        ammoModel[69] = new ModelRendererTurbo(this, 97, 121, textureX, textureY); // Box 164
        ammoModel[70] = new ModelRendererTurbo(this, 33, 233, textureX, textureY); // Box 165
        ammoModel[71] = new ModelRendererTurbo(this, 49, 233, textureX, textureY); // Box 166
        ammoModel[72] = new ModelRendererTurbo(this, 193, 233, textureX, textureY); // Box 84
        ammoModel[73] = new ModelRendererTurbo(this, 209, 233, textureX, textureY); // Box 68

        ammoModel[0].addShapeBox(0F, 0F, 0F, 6, 21, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F); // Box 106
        ammoModel[0].setRotationPoint(21.5F, -37F, -2.25F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 6, 8, 1, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 1F, -0.5F); // Box 107
        ammoModel[1].setRotationPoint(22.5F, -16F, -2.25F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 1F, 1F, 0F, 0F, 2F, 0F, 0F, 2F, -0.5F, 0.5F, 1F, -0.5F, 0F, 0.5F, 0F, 1F, 0F, 0F, 1F, 0F, -0.5F, -0.5F, 0.5F, -0.5F); // Box 108
        ammoModel[2].setRotationPoint(23.5F, -6F, -2.25F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 5, 7, 1, 0F, 1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, -0.5F, -0.5F, -1F, 1.5F, 0F, 2F, 0F, 0F, 2F, 0F, -0.5F, -1.5F, 1.5F, -0.5F); // Box 109
        ammoModel[3].setRotationPoint(24.5F, -3F, -2.25F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 23, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 110
        ammoModel[4].setRotationPoint(10F, -37F, -1.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 5, 6, 1, 0F, 1F, -0.5F, 0F, 0F, 1F, 0F, 0F, 1F, -0.5F, 0.5F, -0.5F, -0.5F, -2F, 1.5F, 0F, 2.5F, -0.5F, 0F, 2.5F, -0.5F, -0.5F, -2.5F, 1.5F, -0.5F); // Box 111
        ammoModel[5].setRotationPoint(26.5F, 5F, -2.25F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 9, 29, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 405
        ammoModel[6].setRotationPoint(12F, -37F, -2.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 3, 21, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.5F, 0F, -0.25F, 0.5F, 0.4F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.5F, 0.4F, -0.25F); // Box 489
        ammoModel[7].setRotationPoint(25.5F, -37F, -3F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 4, 20, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F); // Box 490
        ammoModel[8].setRotationPoint(18.5F, -37F, -3F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 3, 22, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 1.5F, -0.5F); // Box 491
        ammoModel[9].setRotationPoint(14F, -37F, -3F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 1, 22, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F); // Box 492
        ammoModel[10].setRotationPoint(11.5F, -37F, -3F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0.5F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.5F, -0.4F, -0.25F, -0.5F, 0.6F, 0F, 1F, 0F, 0F, 1F, 0F, -0.25F, -0.5F, 0.6F, -0.25F); // Box 493
        ammoModel[11].setRotationPoint(25.5F, -16F, -3F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 3, 5, 1, 0F, 0.5F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.5F, -0.6F, -0.25F, -0.6F, 0.8F, 0F, 1F, 0F, 0F, 1F, 0F, -0.25F, -0.6F, 0.8F, -0.25F); // Box 494
        ammoModel[12].setRotationPoint(26.5F, -8F, -3F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.4F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.4F, -0.8F, -0.25F, -1.5F, 1F, 0F, 2F, 0F, 0F, 2F, 0F, -0.25F, -1.5F, 1F, -0.25F); // Box 495
        ammoModel[13].setRotationPoint(27.5F, -3F, -3F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 1, 8, 3, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F, 0.5F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, 0F, -1F, 0.5F, 0F); // Box 496
        ammoModel[14].setRotationPoint(10F, -14F, -1.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0.5F, -1F, -0.25F, -2.2F, 2.0469F, 0F, 2.5F, 0.5F, 0F, 2.5F, 0.5F, -0.25F, -2.2F, 2.0469F, -0.25F); // Box 497
        ammoModel[15].setRotationPoint(29.5F, 4F, -3F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 4, 8, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0F, 0F, -0.5F, 1F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -0.5F, 1F, 0F); // Box 498
        ammoModel[16].setRotationPoint(18.5F, -16F, -3F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 4, 6, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0F, 0F, -1F, 1F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, -1F, 1F, 0F); // Box 499
        ammoModel[17].setRotationPoint(19.5F, -7F, -3F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 4, 6, 1, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, -2F, 1F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, -2F, 1F, 0F); // Box 500
        ammoModel[18].setRotationPoint(20.5F, 0F, -3F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 4, 6, 1, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, -3F, 1.9531F, 0F, 3.2F, -0.0156F, 0F, 3.2F, -0.0156F, 0F, -3F, 1.9531F, 0F); // Box 501
        ammoModel[19].setRotationPoint(22.5F, 7F, -3F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, 0.5F, 0F, 0F, 2F, 0F, 0F, 2F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 1F, 0F, 1F, 0F, 0F, 1F, 0F, -0.5F, -0.5F, 1F, -0.5F); // Box 502
        ammoModel[20].setRotationPoint(14F, -13F, -3F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, -0.5F, 0.5F, 0F, -0.5F, -1F, 1F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, -0.5F, -1F, 1F, -0.5F); // Box 503
        ammoModel[21].setRotationPoint(15F, -6F, -3F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, -0.5F, 0.5F, 0F, -0.5F, -1.5F, 1.5F, 0F, 2F, 0F, 0F, 2F, 0F, -0.5F, -1.5F, 1.5F, -0.5F); // Box 504
        ammoModel[22].setRotationPoint(16.5F, 1F, -3F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.5F, -0.5F, 0F, 0F, 1F, 0F, 0F, 1F, -0.5F, 0.5F, -0.5F, -0.5F, -2.7F, 1.9688F, 0F, 3F, 0.4219F, 0F, 3F, 0.4219F, -0.5F, -2.7F, 1.9688F, -0.5F); // Box 505
        ammoModel[23].setRotationPoint(18.5F, 8F, -3F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0F, 0F, -0.5F, 0.5F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -0.5F, 0.5F, 0F); // Box 506
        ammoModel[24].setRotationPoint(11.5F, -14F, -3F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, 0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0.5F, 0F, -1F, 0.5F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, -1F, 0.5F, 0F); // Box 507
        ammoModel[25].setRotationPoint(12.5F, -5F, -3F);

        ammoModel[26].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0.5F, 0F, -2.5F, 0.5F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -2.5F, 0.5F, 0F); // Box 508
        ammoModel[26].setRotationPoint(14F, 2F, -3F);

        ammoModel[27].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0.5F, 0F, -2F, 1F, 0F, 2.4F, 0.3438F, 0F, 2.4F, 0.3438F, 0F, -2F, 1F, 0F); // Box 509
        ammoModel[27].setRotationPoint(17F, 12F, -3F);

        ammoModel[28].addShapeBox(0F, 0F, 0F, 1, 7, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, -1.5F, 0F, 0F); // Box 510
        ammoModel[28].setRotationPoint(11F, -5.5F, -1.5F);

        ammoModel[29].addShapeBox(0F, 0F, 0F, 1, 10, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0.5F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -3F, 0.5F, 0F); // Box 511
        ammoModel[29].setRotationPoint(12.5F, 1.5F, -1.5F);

        ammoModel[30].addShapeBox(0F, 0F, 0F, 1, 6, 3, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2.5F, 0.5F, 0F, 2.5F, 0.5F, 0F, 2.5F, 0.5F, 0F, -2.5F, 0.5F, 0F); // Box 512
        ammoModel[30].setRotationPoint(15.5F, 11.5F, -1.5F);

        ammoModel[31].addShapeBox(0F, 0F, 0F, 9, 21, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -7F, 5F, 0F, 8.7F, -0.0156F, 0F, 8.7F, -0.0156F, -0.5F, -7F, 5F, -0.5F); // Box 513
        ammoModel[31].setRotationPoint(12F, -8F, -2.5F);

        ammoModel[32].addShapeBox(0F, 0F, 0F, 9, 21, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 42
        ammoModel[32].setRotationPoint(12F, -29F, 1.5F);

        ammoModel[33].addShapeBox(0F, 0F, 0F, 9, 21, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -7F, 5F, -0.5F, 8.7F, -0.0156F, -0.5F, 8.7F, -0.0156F, 0F, -7F, 5F, 0F); // Box 43
        ammoModel[33].setRotationPoint(12F, -8F, 1.5F);

        ammoModel[34].addShapeBox(0F, 0F, 0F, 3, 21, 1, 0F, 0.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.4F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, 0.4F, 0F); // Box 44
        ammoModel[34].setRotationPoint(25.5F, -37F, 2F);

        ammoModel[35].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0.5F, -0.4F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, -0.4F, 0F, -0.5F, 0.6F, -0.25F, 1F, 0F, -0.25F, 1F, 0F, 0F, -0.5F, 0.6F, 0F); // Box 45
        ammoModel[35].setRotationPoint(25.5F, -16F, 2F);

        ammoModel[36].addShapeBox(0F, 0F, 0F, 3, 5, 1, 0F, 0.5F, -0.6F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, -0.6F, 0F, -0.6F, 0.8F, -0.25F, 1F, 0F, -0.25F, 1F, 0F, 0F, -0.6F, 0.8F, 0F); // Box 46
        ammoModel[36].setRotationPoint(26.5F, -8F, 2F);

        ammoModel[37].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.4F, -0.8F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.4F, -0.8F, 0F, -1.5F, 1F, -0.25F, 2F, 0F, -0.25F, 2F, 0F, 0F, -1.5F, 1F, 0F); // Box 47
        ammoModel[37].setRotationPoint(27.5F, -3F, 2F);

        ammoModel[38].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0.5F, -1F, 0F, -2.2F, 2.0469F, -0.25F, 2.5F, 0.5F, -0.25F, 2.5F, 0.5F, 0F, -2.2F, 2.0469F, 0F); // Box 48
        ammoModel[38].setRotationPoint(29.5F, 4F, 2F);

        ammoModel[39].addShapeBox(0F, 0F, 0F, 4, 20, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F); // Box 49
        ammoModel[39].setRotationPoint(18.5F, -37F, 2F);

        ammoModel[40].addShapeBox(0F, 0F, 0F, 3, 22, 1, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 1.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 1.5F, 0F); // Box 50
        ammoModel[40].setRotationPoint(14F, -37F, 2F);

        ammoModel[41].addShapeBox(0F, 0F, 0F, 1, 22, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F); // Box 51
        ammoModel[41].setRotationPoint(11.5F, -37F, 2F);

        ammoModel[42].addShapeBox(0F, 0F, 0F, 4, 8, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0F, 0F, -0.5F, 1F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -0.5F, 1F, 0F); // Box 52
        ammoModel[42].setRotationPoint(18.5F, -16F, 2F);

        ammoModel[43].addShapeBox(0F, 0F, 0F, 4, 6, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0F, 0F, -1F, 1F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, -1F, 1F, 0F); // Box 53
        ammoModel[43].setRotationPoint(19.5F, -7F, 2F);

        ammoModel[44].addShapeBox(0F, 0F, 0F, 4, 6, 1, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, -2F, 1F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, -2F, 1F, 0F); // Box 54
        ammoModel[44].setRotationPoint(20.5F, 0F, 2F);

        ammoModel[45].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, 0F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0.5F, 0F, 0F, -1.5F, 1.5F, -0.5F, 2F, 0F, -0.5F, 2F, 0F, 0F, -1.5F, 1.5F, 0F); // Box 55
        ammoModel[45].setRotationPoint(16.5F, 1F, 2F);

        ammoModel[46].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, 0F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0.5F, 0F, 0F, -1F, 1F, -0.5F, 1.5F, 0F, -0.5F, 1.5F, 0F, 0F, -1F, 1F, 0F); // Box 56
        ammoModel[46].setRotationPoint(15F, -6F, 2F);

        ammoModel[47].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.5F, 0.5F, -0.5F, 0F, 2F, -0.5F, 0F, 2F, 0F, 0.5F, 0.5F, 0F, -0.5F, 1F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, 0F, -0.5F, 1F, 0F); // Box 57
        ammoModel[47].setRotationPoint(14F, -13F, 2F);

        ammoModel[48].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, 0.5F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0F, 0F, -0.5F, 0.5F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -0.5F, 0.5F, 0F); // Box 58
        ammoModel[48].setRotationPoint(11.5F, -14F, 2F);

        ammoModel[49].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, 0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0.5F, 0F, -1F, 0.5F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, -1F, 0.5F, 0F); // Box 59
        ammoModel[49].setRotationPoint(12.5F, -5F, 2F);

        ammoModel[50].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0.5F, 0F, -2.5F, 0.5F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -2.5F, 0.5F, 0F); // Box 60
        ammoModel[50].setRotationPoint(14F, 2F, 2F);

        ammoModel[51].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.5F, -0.5F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0.5F, -0.5F, 0F, -2.7F, 1.9688F, -0.5F, 3F, 0.4219F, -0.5F, 3F, 0.4219F, 0F, -2.7F, 1.9688F, 0F); // Box 61
        ammoModel[51].setRotationPoint(18.5F, 8F, 2F);

        ammoModel[52].addShapeBox(0F, 0F, 0F, 4, 6, 1, 0F, 0F, 0F, 0F, 0.5F, 1F, 0F, 0.5F, 1F, 0F, 0F, 0F, 0F, -3F, 1.9531F, 0F, 3.2F, -0.0156F, 0F, 3.2F, -0.0156F, 0F, -3F, 1.9531F, 0F); // Box 62
        ammoModel[52].setRotationPoint(22.5F, 7F, 2F);

        ammoModel[53].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0.5F, 0.5F, 0F, -2F, 1F, 0F, 2.4F, 0.3438F, 0F, 2.4F, 0.3438F, 0F, -2F, 1F, 0F); // Box 63
        ammoModel[53].setRotationPoint(17F, 12F, 2F);

        ammoModel[54].addShapeBox(0F, 0F, 0F, 1, 21, 4, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 68
        ammoModel[54].setRotationPoint(27.5F, -37F, -2F);

        ammoModel[55].addShapeBox(0F, 0F, 0F, 1, 8, 4, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, 1F, 0F, 0.25F, 1F, 0F, 0.25F, -1F, 0F, 0.25F); // Box 69
        ammoModel[55].setRotationPoint(27.5F, -16F, -2F);

        ammoModel[56].addShapeBox(0F, 0F, 0F, 1, 5, 4, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -1F, 0F, 0.25F, 1F, 0F, 0.25F, 1F, 0F, 0.25F, -1F, 0F, 0.25F); // Box 70
        ammoModel[56].setRotationPoint(28.5F, -8F, -2F);

        ammoModel[57].addShapeBox(0F, 0F, 0F, 1, 7, 4, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -2F, 0F, 0.25F, 2F, 0F, 0.25F, 2F, 0F, 0.25F, -2F, 0F, 0.25F); // Box 72
        ammoModel[57].setRotationPoint(29.5F, -3F, -2F);

        ammoModel[58].addShapeBox(0F, 0F, 0F, 1, 6, 4, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -2.5F, 0.5F, 0.25F, 2.5F, 0.5F, 0.25F, 2.5F, 0.5F, 0.25F, -2.5F, 0.5F, 0.25F); // Box 73
        ammoModel[58].setRotationPoint(31.5F, 4F, -2F);

        ammoModel[59].addShapeBox(0F, 0F, 0F, 15, 1, 4, 0F, 0.5F, -7F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, 0.5F, -7F, 0.5F, 0.5F, 7F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0.5F, 0.5F, 7F, 0.5F); // Box 74
        ammoModel[59].setRotationPoint(19.5F, 10F, -2.25F);

        ammoModel[60].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 147
        ammoModel[60].setRotationPoint(11F, -37.5F, -3F);

        ammoModel[61].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 149
        ammoModel[61].setRotationPoint(11F, -37.5F, 2F);

        ammoModel[62].addShapeBox(0F, 0F, 0F, 1, 23, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 157
        ammoModel[62].setRotationPoint(11F, -37F, -2F);

        ammoModel[63].addShapeBox(0F, 0F, 0F, 1, 8, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, -1F, 0.5F, 0F); // Box 158
        ammoModel[63].setRotationPoint(11F, -14F, -2F);

        ammoModel[64].addShapeBox(0F, 0F, 0F, 1, 7, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1.5F, 0F, 0F); // Box 159
        ammoModel[64].setRotationPoint(12F, -5.5F, -2F);

        ammoModel[65].addShapeBox(0F, 0F, 0F, 1, 10, 4, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, -3F, 0F, 0F); // Box 160
        ammoModel[65].setRotationPoint(13.5F, 1.5F, -2F);

        ammoModel[66].addShapeBox(0F, 0F, 0F, 1, 6, 4, 0F, -1F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, -1F, 0.5F, 0F, -3.5F, 0F, 0F, 3F, -0.5F, 0F, 3F, -0.5F, 0F, -3.5F, 0F, 0F); // Box 161
        ammoModel[66].setRotationPoint(15.5F, 12F, -2F);

        ammoModel[67].addShapeBox(0F, 0F, 0F, 6, 21, 1, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 162
        ammoModel[67].setRotationPoint(21.5F, -37F, 1.25F);

        ammoModel[68].addShapeBox(0F, 0F, 0F, 6, 8, 1, 0F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 1F, 0F, 0F, -0.5F, 1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 1F, 0F); // Box 163
        ammoModel[68].setRotationPoint(22.5F, -16F, 1.25F);

        ammoModel[69].addShapeBox(0F, 0F, 0F, 5, 3, 1, 0F, 0.5F, 1F, -0.5F, 0F, 2F, -0.5F, 0F, 2F, 0F, 1F, 1F, 0F, -0.5F, 0.5F, -0.5F, 1F, 0F, -0.5F, 1F, 0F, 0F, 0F, 0.5F, 0F); // Box 164
        ammoModel[69].setRotationPoint(23.5F, -6F, 1.25F);

        ammoModel[70].addShapeBox(0F, 0F, 0F, 5, 7, 1, 0F, 0.5F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 1F, -0.5F, 0F, -1.5F, 1.5F, -0.5F, 2F, 0F, -0.5F, 2F, 0F, 0F, -1F, 1.5F, 0F); // Box 165
        ammoModel[70].setRotationPoint(24.5F, -3F, 1.25F);

        ammoModel[71].addShapeBox(0F, 0F, 0F, 5, 6, 1, 0F, 0.5F, -0.5F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 1F, -0.5F, 0F, -2.5F, 1.5F, -0.5F, 2.5F, -0.5F, -0.5F, 2.5F, -0.5F, 0F, -2F, 1.5F, 0F); // Box 166
        ammoModel[71].setRotationPoint(26.5F, 5F, 1.25F);

        ammoModel[72].addShapeBox(0F, 0F, 0F, 5, 8, 1, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 84
        ammoModel[72].setRotationPoint(13F, -37F, 1.5F);

        ammoModel[73].addShapeBox(0F, 0F, 0F, 16, 1, 3, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 68
        ammoModel[73].setRotationPoint(11.5F, -36F, -1.5F);
        slideModel = new ModelRendererTurbo[1];
        slideModel[0] = new ModelRendererTurbo(this, 449, 105, textureX, textureY); // Import
        slideModel[0].addShapeBox(0F, 0F, 0F, 20, 5, 7, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        slideModel[0].setRotationPoint(-10F, -41F, -4.5F);

        barrelAttachPoint = new Vector3f(178F / 16F, 36.5F / 16F, 0F / 16F);
        stockAttachPoint = new Vector3f(-15F / 16F, 36F / 16F, 0F / 16F);
        scopeAttachPoint = new Vector3f(20F / 16F, 47F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(82 / 16F, 27F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(86 / 16F, 31F / 16F, -4.5F / 16F);

        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);

        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        slideLockOnEmpty = true;
        gunSlideDistance = -2.375F;
        chargeHandleDistance = 1.25F;
        chargeDelayAfterReload = 78;
        chargeTime = 14;
        crouchZoom = -0.05F;
        zoomOffset = 0.25F;
        ShakeDistance = 0.5F;
        hasFlash = true;
        muzzleFlashPoint = new Vector3f(178F / 16F / 4.0F, 36.5F / 16F / 4.0F, 0F);
        flashScale = 4.0F;
        casingAnimDistance = new Vector3f(0.0F, 2.0F, 32.0F);
        casingAnimSpread = new Vector3f(2.0F, 2.0F, 5.0F);
        casingAnimTime = 40;
        casingRotateVector = new Vector3f(4.0F, 1.25F, 5.0F);
        casingAttachPoint = new Vector3f(0.145F, 0.35F, 0.0F);
        casingDelay = 1;
        caseScale = 7.0F;
        hasFlash = true;
        hasArms = true;
        thirdPersonOffset = new Vector3f(0.0F, -0.09375F, 0.0F);
        translateAll(25F, 0F, 0F);
        gunOffset = -0.6F;
        flipAll();
    }
}